
Despite the constant struggle to keep "cheating" players and edited realms off the list, the list did provide many with a way to compare their character's progress to those in other realms.

You couldn't really compare two Paladins in one realm because one Paladin would certainly have much better gear than the other, and limited items very rarely change hands in MajorMUD because of the negative stigma of PvP. Over the years players realized that the players in their individual realms weren't offering enough competition. Items 1 and 2 happen within less than a week usually, while item 3 goes on for several months or years while people build up towards level 75.
/pic6352686.jpg)
Then it just becomes a contest to see who can gain exp and level the fastest by tweaking your Mega settings and changing gear at set intervals. The player(s) who can gain levels the fastest, form alliances with the right people, and get to the guaranteed 100% drop limited items which are intitially on all bosses end up in control of the realm.ģ. A new realm opens or an existing one resets.Ģ. Over the years MajorMUD has turned into a contest which goes pretty much like this:ġ. Despite a lack of any development in MegaMUD, to this day almost anyone who still dabbles in MajorMUD uses MegaMUD. MegaMUD became synonymous with MajorMUD, offering everyone a list of common paths, loops, and sophisticated logic to handle almost any scenario without user intervention.
#Megamud chang efont mods
As mods were released that targeted levels beyond 30 or so, people realized the sheer number of hours it would take to reach those levels would just be impractical by hand. Around that time, scripting started becaming the norm. You name it, you could probably find it there.

Then I found Dan's MajorMUD page (which later turned into MUDCentral) and had a place where I could go to get detailed information about items, spells, quests, etc. I played by hand back then I started trying to learn all the paths, hidden exits, and quests the hard way, by reading room descriptions and asking NPCs about keywords.
#Megamud chang efont mod
Like many in our dwindling community, I played MajorMUD well before mod 1 was ever released (I think I started around 1.0t or so). Recently a lot of people on different forums have been throwing around the words "open source" lately without understanding what that truly means to MajorMUD, and I wanted to reiterate why I believe it would be a horrible idea to open source MajorMUD or GreaterMUD.
